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VolumeRendering_in_Unity / Assets / 7. Procedural / Materials / CloudLit.mat
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Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: CloudLit
  m_Shader: {fileID: 4800000, guid: 20f15f4ee9c4b4253ad44ef47954b062, type: 3}
  m_ShaderKeywords: 
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
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  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs: []
    m_Floats:
    - _Absorption: 43.3
    - _AbsorptionLight: 14.8
    - _Intensity: 0.1
    - _LightStepScale: 0.5
    - _Loop: 32
    - _LoopLight: 6
    - _NoiseScale: 8.1
    - _Opacity: 100
    - _OpacityLight: 84
    - _Radius: 0.7
    m_Colors:
    - _Color: {r: 0.754717, g: 0.754717, b: 0.754717, a: 1}